I apparently don't spend enough time reading about gaming theory. I have run across a new (to me) term - that is, "sandbox".
The idea, as near as I can tell, is that the "sandbox" is a style of RPG where there isn't any direction or plot, rather, a world to explore for the players, and the GM just adapts to whatever they want to do. Explore, or get into a beef with someone, or whatever.
I honestly can't say I like games like this, and I'm wondering why. I've certainly played in them before, although it's really been years since I even encountered one of these.
If I had to guess, it seems far too open ended for my taste, at least these days. It seems to imply a long campaign, which is not something I have time for, anymore, and also seems to lack what I find increasingly interesting in gaming, which are in-character limits and specifics. In other words, I really want less freedom, not more. I want hard choices, and when I've got the freedom to just wander away from trouble, that lessens the fun for me. Far better, for me at least, to have a very constrained character, which some sort of goal or problem, and a limited set of tools to accomplish it.
Am I interpreting this term correctly? How do you feel about these sorts of games?
Showing posts with label sandbox. Show all posts
Showing posts with label sandbox. Show all posts
Monday, November 30, 2009
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